AI Insights · Timothy · April 2025
Top 5 2D Cartoon Games in Italy: Q1 2025 Performance
Discover the performance of the top 2D cartoon games in Italy during Q1 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the first quarter of 2025, the Italian market for 2D cartoon games on the unified platform saw notable trends across popular titles. Here’s a closer look at the performance of the top five games, based on data from Sensor Tower.
Vita Mahjong from Vita Studio showed a steady increase in weekly active users, climbing from approximately 155K at the start of the quarter to over 284K by the end. Weekly downloads fluctuated, peaking at about 49K mid-January, while weekly revenue reached its highest at $346 in late March.
Pokémon TCG Pocket, published by The Pokemon Company, experienced significant weekly revenue variations, with peaks of over $1.3M in early February. Downloads were highest at around 66K in late December, and active users remained strong, averaging above 600K throughout the quarter.
Royal Match by Dream Games maintained consistent active user numbers, with a slight dip towards the end of March. Revenue trends indicated a peak of $731K at the start, while downloads gradually decreased from 42K to 22K by the end of the quarter.
Skincare Time: Makeover ASMR from DO VAN HUY saw a decline in active users, starting at 88K and dropping to 40K by March's end. Downloads reached their maximum at 45K in late December, and revenue remained modest, peaking at $39 at the beginning of the quarter.
Finally, Offline Games - No Wifi Games, developed by Moreno Maio, showed a consistent active user base, fluctuating between 360K and 440K. Downloads decreased from 42K to 18K, and revenue peaked at $345 initially, with a gradual decline.
These insights highlight the dynamic nature of the gaming market in Italy. For more detailed analytics, visit Sensor Tower.